Difference between revisions of "Egyptian Ratscrew"

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The nickname ERS is a common misconception, but is solid enough to stand.  The actual name of the game is Egyptian Rat's Crew, commonly slurred together into Egyptian Ratscrew.  Thus the abbreviation SHOULD be ERC, but ERS is used by all.
 
The nickname ERS is a common misconception, but is solid enough to stand.  The actual name of the game is Egyptian Rat's Crew, commonly slurred together into Egyptian Ratscrew.  Thus the abbreviation SHOULD be ERC, but ERS is used by all.
  
===Common Rules===
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==Common Rules==
-'''Dealing of Cards'''
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* After a full shuffle, the cards are dealt out to all players in as close to equal measure as possible.
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===Setup===
* The entire deck is tolled out to the players.
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ERS is generally played with 2 to 6 players. More players can make the game more interesting, but two-player duels can be just as exciting.  After a full shuffle, the entire deck is dealt out to all players in as close to equal measure as possible. Players then pick up their stack of cards and hold it in one hand without looking at it. Gameplay may begin with any player.
* ERS can be played by anywhere from 2 to 6 players, with more players making the game more interesting, but a two player duel can be just as exciting.
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-'''Gameplay'''
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* The players, without looking at their cards, play their cards face up in the center of the circle of players in a clockwise or counter-clockwise pattern (it does not matter which).
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===Gameplay===
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* One player, either the winner of the previous stack or an agreed-upon player to start the game, places the top card of their stack face up in the middle to start the hand. Play continues from them either clockwise or counterclockwise.
 
* What occurs from there depends on what cards are played and the sequence that they are played in:
 
* What occurs from there depends on what cards are played and the sequence that they are played in:
** Numeric Cards(two through ten): The next player plays a single card (really, nothing happens)
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** Numeric Cards (two through ten): The next player plays a single card. Nothing special happens, except possibly a slap (see below).
** Face Cards (Jack, Queen, King, Ace): The next player plays a number of cards based on the type of Face Card put down.  If the player puts another Face Card down, then the process moves to the next player. If the player fails to pull out a Face Card in the specified amount of cards, then the previous player picks up all the cards in the pile.
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** Face Cards (Jack, Queen, King, Ace): The next player has a certain number of chances to play a face card from their stack. If they fail to do so, the player who laid down the face card takes the stack.  
 
*** Number for each face Card: Jack-1, Queen-2, King-3, Ace-4.
 
*** Number for each face Card: Jack-1, Queen-2, King-3, Ace-4.
* Slaps: If, in the rotation or in the Face Card put-downs, a pair of cards of the same number or face come up right after the other or in a card- other card- first card sequence (called a sandwitch) then all players are allowed to slap into the center of the circle on top of the cards. The first player to get their hand on the cards gets the whole pile of cards.
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* Slaps: If, in the rotation or in the Face Card put-downs, a pair of cards of the same number or face come up right after the other (such as 8 followed by an 8) or in a card- other card- first card sequence (such as 8-4-8), then all players are allowed to slap into the center of the circle on top of the cards. The first player to get their hand on the cards gets the whole pile of cards, and a new hand is started by the player who won the stack. Some rules allow bystanders or players who have been eliminated to "slap in" to the game and start play with this stack, but this is up to the players' discretion.
** If a player slaps when there is not a pair or sandwitch they need to "burn" a card by putting it on the bottom of the pile.  This card cannot be used in a sandwitch, even if it is applicable.
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** If a player slaps when there is not a pair or sandwich they need to "burn" a card by putting it on the bottom of the pile.  This card cannot be used in a sandwich, even if it is applicable. In games where people who are not active players to "slap in", this generally disqualifies them from future attempts.
* The goal of this game is to get all of the cards through slapping and gaining piles of cards.
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* The game ends when one player has all of the cards in their stack.
-'''Strategy'''
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 +
===Strategy===
  
 
There are many ways to help your deck of cards grow:
 
There are many ways to help your deck of cards grow:
* Quick Slaps can quickly help a player gain cards.
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* Quick slaps can quickly help a player gain cards.
 
* Memorizing pairs can allow for very quick slaps.
 
* Memorizing pairs can allow for very quick slaps.
* If you have very few cards it is possible to memorize your whole deck and have a definite leg up on the competition.
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* If you have very few cards, it is possible to memorize your whole deck and have a definite leg up on the competition.
* If you are not very good at slapping playing your cards very quickly in order to possibly cancel out slaps by already playing the next card before anyone can slap.
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* If you are not very good at slapping, playing your cards very quickly in order to possibly cancel out slaps by already playing the next card before anyone can slap.
  
 
==External Links==
 
==External Links==

Revision as of 17:20, 12 May 2009

Egyptian Ratscrew, or ERS, is a fairly violent card game played all over the world. Its popularity was well established at CTY by 1985, when Egyptian Ratscrew and Spit were the two dominant card games played by students. Historically, Egyptian Ratscrew was one of the games that most students learned at CTY, rather than at home; this leads to the supposition that Egyptian Ratscrew was popular at CTY before in the outside world.

The nickname ERS is a common misconception, but is solid enough to stand. The actual name of the game is Egyptian Rat's Crew, commonly slurred together into Egyptian Ratscrew. Thus the abbreviation SHOULD be ERC, but ERS is used by all.

Common Rules

Setup

ERS is generally played with 2 to 6 players. More players can make the game more interesting, but two-player duels can be just as exciting. After a full shuffle, the entire deck is dealt out to all players in as close to equal measure as possible. Players then pick up their stack of cards and hold it in one hand without looking at it. Gameplay may begin with any player.


Gameplay

  • One player, either the winner of the previous stack or an agreed-upon player to start the game, places the top card of their stack face up in the middle to start the hand. Play continues from them either clockwise or counterclockwise.
  • What occurs from there depends on what cards are played and the sequence that they are played in:
    • Numeric Cards (two through ten): The next player plays a single card. Nothing special happens, except possibly a slap (see below).
    • Face Cards (Jack, Queen, King, Ace): The next player has a certain number of chances to play a face card from their stack. If they fail to do so, the player who laid down the face card takes the stack.
      • Number for each face Card: Jack-1, Queen-2, King-3, Ace-4.
  • Slaps: If, in the rotation or in the Face Card put-downs, a pair of cards of the same number or face come up right after the other (such as 8 followed by an 8) or in a card- other card- first card sequence (such as 8-4-8), then all players are allowed to slap into the center of the circle on top of the cards. The first player to get their hand on the cards gets the whole pile of cards, and a new hand is started by the player who won the stack. Some rules allow bystanders or players who have been eliminated to "slap in" to the game and start play with this stack, but this is up to the players' discretion.
    • If a player slaps when there is not a pair or sandwich they need to "burn" a card by putting it on the bottom of the pile. This card cannot be used in a sandwich, even if it is applicable. In games where people who are not active players to "slap in", this generally disqualifies them from future attempts.
  • The game ends when one player has all of the cards in their stack.

Strategy

There are many ways to help your deck of cards grow:

  • Quick slaps can quickly help a player gain cards.
  • Memorizing pairs can allow for very quick slaps.
  • If you have very few cards, it is possible to memorize your whole deck and have a definite leg up on the competition.
  • If you are not very good at slapping, playing your cards very quickly in order to possibly cancel out slaps by already playing the next card before anyone can slap.

External Links