Difference between revisions of "Party Quirks"

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==Gameplay==
 
==Gameplay==
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A guest rings the doorbell (Who should always make an entertaining doorbell noise), then enters the circle through the door.  They try to show their party quirk while acting as if they were at the host's party and while interacting with other guests.  A new person comes in, on average, every minute.  The game is completed when all guest's quirks are guessed.
 
A guest rings the doorbell (Who should always make an entertaining doorbell noise), then enters the circle through the door.  They try to show their party quirk while acting as if they were at the host's party and while interacting with other guests.  A new person comes in, on average, every minute.  The game is completed when all guest's quirks are guessed.
  

Revision as of 16:25, 28 August 2006

Party Quirks is an AI game usually played with around 6 people.

Objective

The objective of the game is for the host to guess the "quirks" of his or her guests.

Setup

One person is chosen to be the host of the party, and they run out of earshot of the group. The group then nominates around 5 people to be guests at the party. A door and doorbell are also constructed out of people, who can make the door as complicated as they wish, as long as they can actually perform said complicated act of doorsmanship. Then, nominated guests all walk into the middle, where suggestions are then made by the group or the guests themselves about quirks they should act out. An example of a quirk is "Thinks they're a toaster" or "Is a young Frank Wang" After all guests are given quirks, they say them aloud a final time. Then someone (It was Mike Wymbs in 05.2 and Eli Petzold in 06.2) yodels and mime-lassoes the host back into the circle.

Gameplay

A guest rings the doorbell (Who should always make an entertaining doorbell noise), then enters the circle through the door. They try to show their party quirk while acting as if they were at the host's party and while interacting with other guests. A new person comes in, on average, every minute. The game is completed when all guest's quirks are guessed.

Packages

If the host cannot guess a guest's quirk, people from the audience may enter through the door as a package deliveryperson. The "package" contains a clue to the person's identity. If a guest's quirk is "Think's he/she is a flower", for example, the package may contain sunlight, CO2, and water. Clues can also be given in other ways than what's in the package, such as what the deliverer does. An example is making James Bond sign "Last name, first name, last name." If the host is failing miserably and enough time has gone by, it is acceptable to give a revealing package such as "Here's a book of names that rhyme with Con Seanery."