Difference between revisions of "Probability and Game Theory"

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Introduction to Probability and Game Theory is a math course in which students study the basics of strategic actionGame theory is the field of study concerning conflict and cooperation between rational players, with applications in such diverse fields as labor bargaining, Rawlsian ethics, and evolutionary biologySubjects covered include decision theory, game matrices, optimization algorithms, auctions, fair division, and classic games including the Prisoner's Dilemma, Stag Hunt, Chicken, and Nim.
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[[Probability and Game Theory]] is a Math course in the CTY programIt requires previous enrollment outside of CTY in Algebra IIts course code is GAME.
  
Common games that we play include rock, paper, scissors, and Risk.
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==Course Description==
  
Prizes are usually awarded for winners of various games (you will get lots of candy!) and/or chips to be used later for auctions.
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Game theory is the field of study concerning conflict and cooperation between rational players, with applications in such diverse fields as labor bargaining, Rawlsian ethics, and evolutionary biology.  In this course, students study the basics of strategic action. Subjects covered include decision theory, game matrices, optimization algorithms, auctions, fair division, and classic games including the Prisoner's Dilemma, Stag Hunt, Chicken, and Nim.  Students sometimes play rock, paper, scissors or Risk in class as demonstrations.
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==Class History==
  
 
You will come to know and love Colin, Rose, and sometimes Larry.
 
You will come to know and love Colin, Rose, and sometimes Larry.
  
The standard text used at Lancaster is ''Game Theory and Strategy'' by Philip Straffin.  It is a common undergraduate intro text.
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Game Theory teaches how to get what's best for you in certain situations, disregarding what's best for Player 2, and ironically, at CAR 06.2 this class was next to the Ethics classThe members of the Game Theory class at CAR 06.2 also produced the [[Cucumber Cult]], and also spawned many games (more info on the Cucumber Cult page).
 
 
It teaches how to get what's best for you in certain situations, disregarding what's best for Player 2 (ironically, at CAR 06.2 this class was next to the Ethics class)
 
 
 
The members of the Game Theory class at CAR 06.2 produced the [[Cucumber Cult]], and also spawned many games (more info on the Cucumber Cult page).
 
  
 
To any former GAME students, So Long, Suckers!
 
To any former GAME students, So Long, Suckers!
  
 
[[Category:Courses]]
 
[[Category:Courses]]

Revision as of 11:32, 24 December 2007

Probability and Game Theory is a Math course in the CTY program. It requires previous enrollment outside of CTY in Algebra I. Its course code is GAME.

Course Description

Game theory is the field of study concerning conflict and cooperation between rational players, with applications in such diverse fields as labor bargaining, Rawlsian ethics, and evolutionary biology. In this course, students study the basics of strategic action. Subjects covered include decision theory, game matrices, optimization algorithms, auctions, fair division, and classic games including the Prisoner's Dilemma, Stag Hunt, Chicken, and Nim. Students sometimes play rock, paper, scissors or Risk in class as demonstrations.

Class History

You will come to know and love Colin, Rose, and sometimes Larry.

Game Theory teaches how to get what's best for you in certain situations, disregarding what's best for Player 2, and ironically, at CAR 06.2 this class was next to the Ethics class. The members of the Game Theory class at CAR 06.2 also produced the Cucumber Cult, and also spawned many games (more info on the Cucumber Cult page).

To any former GAME students, So Long, Suckers!