Difference between revisions of "The Game"

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=Rules at Carlisle=
 
=Rules at Carlisle=
  
Very big at CAR S2 '06. RA Ian, who has been medically dead multiple times (at least 5 but probably anywhere from 5-15), is reported to have more points than anyone in history.
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The Game was a game played primarily by the [[Cult of Godzilla]]; however, it quickly spread throughout campus in 06.2.  Of course, everyone is playing The Game, but all members of the Cult were definitively cognizant of that fact.
  
1. You are always playing the game.
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The rules of the version of The Game that the Cult played are as follows:
  
2. Everytime you think about the game, you lose for half an hour.
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# You are playing The Game.  
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# If you remember you are playing the game, you lose the game.
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# All losses of the game must be announced.
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# After losing the game, there is a 30 minute grace period, in which you cannot lose the game.
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# If you die within this period, you lose forever.
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# If you die outside of this period, you get a point.  RA Ian is winning The Game, with 5 points, as he's been pronounced clinically dead 5 times.
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# If you die within the period, and then inexplicably come back to life as a zombie, you are NOT allowed to play, as you have lost forever (and forever is a loooooooong time).
  
3. Dying gives you one point.
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  Also, if you haven't by now, you lose the game.
  
 
=Rules at Lancaster=
 
=Rules at Lancaster=
  
1. If you think about the game, you lose, and must loudly declare that you lose, by saying "I lose."  After losing, if anyone asks about the game, you must immediately induct everyone in the area into the game by telling them these rules.
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# If you think about the game, you lose, and must loudly declare that you lose, by saying "I lose."  After losing, if anyone asks about the game, you must immediately induct everyone in the area into the game by telling them these rules.
  
2. After losing, you get a thirty minute grace period in which you cannot lose.
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# After losing, you get a thirty minute grace period in which you cannot lose.
  
3. If you die within this grace period, you lose forever.
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# If you die within this grace period, you lose forever.
  
4. If you die outside of this grace period, you get a [[The Patch|patch]], but you do not win. The only person known to be eligible for a patch at the current time is [[Phil Gunn]].
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# If you die outside of this grace period, you get a [[The Patch|patch]], but you do not win. The only person known to be eligible for a patch at the current time is [[Phil Gunn]].
  
5. TO KNOW THE GAME IS TO PLAY THE GAME (this should be said in a deep, ominous voice).
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# TO KNOW THE GAME IS TO PLAY THE GAME (this should be said in a deep, ominous voice).
  
 
NOTE: Allegedly, if you die on your birthday, you win. Which conveniently would make Shakespeare a winner, but otherwise is not particularly interesting.  At least a bunch of the LAN.06.2 Alcovians believe this rule to be false.
 
NOTE: Allegedly, if you die on your birthday, you win. Which conveniently would make Shakespeare a winner, but otherwise is not particularly interesting.  At least a bunch of the LAN.06.2 Alcovians believe this rule to be false.

Revision as of 11:18, 28 August 2006

Rules at Carlisle

The Game was a game played primarily by the Cult of Godzilla; however, it quickly spread throughout campus in 06.2. Of course, everyone is playing The Game, but all members of the Cult were definitively cognizant of that fact.

The rules of the version of The Game that the Cult played are as follows:

  1. You are playing The Game.
  2. If you remember you are playing the game, you lose the game.
  3. All losses of the game must be announced.
  4. After losing the game, there is a 30 minute grace period, in which you cannot lose the game.
  5. If you die within this period, you lose forever.
  6. If you die outside of this period, you get a point. RA Ian is winning The Game, with 5 points, as he's been pronounced clinically dead 5 times.
  7. If you die within the period, and then inexplicably come back to life as a zombie, you are NOT allowed to play, as you have lost forever (and forever is a loooooooong time).
 Also, if you haven't by now, you lose the game.

Rules at Lancaster

  1. If you think about the game, you lose, and must loudly declare that you lose, by saying "I lose." After losing, if anyone asks about the game, you must immediately induct everyone in the area into the game by telling them these rules.
  1. After losing, you get a thirty minute grace period in which you cannot lose.
  1. If you die within this grace period, you lose forever.
  1. If you die outside of this grace period, you get a patch, but you do not win. The only person known to be eligible for a patch at the current time is Phil Gunn.
  1. TO KNOW THE GAME IS TO PLAY THE GAME (this should be said in a deep, ominous voice).

NOTE: Allegedly, if you die on your birthday, you win. Which conveniently would make Shakespeare a winner, but otherwise is not particularly interesting. At least a bunch of the LAN.06.2 Alcovians believe this rule to be false.

In reference to an event of staggering embarressment for a young couple from LAN.05.2, the phrase "I lose" is often accompanied at Lancaster with a 'fingerjob' (using the first three fingers of the left hand to stroke the extended index finger of the right hand).

Technically, the above is actually a completely different game that is only lost when one thinks about the explicit details describing said event. Also, many people do not stroke the said finger; rather, they clamp all left-hand fingers (minus pinky) onto the right index finger repeatedly.

Apparently, a long time ago, in a galaxy far, far away, the game was actually played such that only one person could lose every half hour; nobody who heard that person lose could lose for another half hour. The RAs of that era are always telling students that they are playing "the wrong game." In addition, there was a t-shirt that a few RAs wore which said "You Just Lost" on the back.