FLAAR

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FLAAR is a card game that was created by RAs Matt, Jeff, and Laurie (from this point on refered to as FLAAR Masters). It was run as an activity at least once per week as well as Make Your Own FLAAR once per session. The best way to describe FLAAR is by saying "FLAAR cannot be described but only experienced." Play will often become intense.

Rules

The rules are simple In your turn

    1) Draw a card
    2) Play a card
    3) Justify all other actions

Winning

At the beginning of every game session FLAAR Master Matt will ask the group "How do you win in FLAAR" and the response is "By winning." Some cards will facilite this better then others such as "Make up a rule" and "Make up a Wacky Rule"

Cards

Listed Below are some of the FLAAR cards. Many of these card are related and they will be listed in groups. If you remember any others please list them.

Clerks

  • Dante Hicks
  • Randle Graves
  • Quick Stop
  • RST Video
  • Silent Bob and Jay
  • Salsa Shark

Site Jokes

  • Thaddeus "You can call a meeting" - He was the the residential dean for several years at Frederick/Easton
  • Mega Phone
  • Milo Tufts
  • Steve Marcowski
  • Voodoo Hat

The Pope

  • The Pope
  • The Pope Hat
  • The Popemobile
  • Your a Mean One Mr. Pope

Others

  • Grey Squirell
  • The Grimace
  • The Hulk
  • Dalorian Time Machine
  • Tube of Ham Gravy
  • Zoinks!
  • Hide
  • Make up a rule
  • Make up a wacky rule
  • Snake
  • Snakes
  • "We're Gonna Need A Bigger Boat"
  • No Body Kills the Grimace
  • Marget Thatcher
  • Light Saber

FLAAR Jack Variation

Using the same cards a second game was created similar to Black Jack but knowing how to play Black Jack will not help.

Rules

  • The dealer deals each person two cards
  • The person the chooses to hit or stand
  • After everyone has completed this process the dealer will judge each persons hand and choose a winner based on the strenth of the connection between the cards. This is part of where the groups come in.